Hartmut Engel, resume

Unless otherwise noted, all the work has been done on Autodesk Maya Software.


education:


Oct. 1991 - Jan. 1997:

Filmakademie Baden-Württemberg, Ludwigsburg, Germany
Diploma (Master) in Film and Media Techniques w/focus on Digital Arts





work experience:


Aug. - Nov. 2009:

Luxx Studios, Stuttgart, Germany
Character Animator (Motion Builder, 3ds Max) on CG characters for a game commercial, CG sea creatures for TV infotainment and a CG airplane for a live action movie:

      - Die Siedler 7
      - Die Geschichte der Ozeane
      - Max Schmeling




June 2008 - March 2009:

Ilion Animation Studios, Madrid, Spain
Character Animator (3ds Max) on various CG lead and side characters for the full CG animation feature film:

      - Planet 51




Feb. - March 2008:

MPC (The Moving Picture Company), London, UK
Character Animator on various CG characters and CG prosthetics for the live action feature:

      - The Chronicles of Narnia: Prince Caspian



Dec. 2007 - Feb. 2008:

Trixter, Munich, Germany
Character Animator on a CG character for a German Bank ad campain.
Prop Rigger on a CG book prop for a German live action FX feature:

      - Hexe Lilli



July 2007:

Animoto, Munich, Germany
Character Animator (XSI) on two CG characters "Tim" and "Clara" for:

      - BMW Welt "Junior Campus"



Jan. - April 2007:

Trixter, Munich, Germany
Character Animator on a CG character ("Oki") for a German live action TV movie and on a CG character for a TV commercial:

      - Das Geheimnis von Loch Ness (SAT1)
      - Ferrero (Italy)



Nov./Dec. 2006:

Ambient Entertainment, Hannover, Germany
Character Animator on some shots for the cartoon character "Urmel" (and others) in the German full CG animation feature film:

      - Urmel voll in Fahrt



Sep. 2006:

Animationsfabrik, Hamburg, Germany
Character Animator (Motion Builder) helping out animating in a few scenes of the full CG christmas (straight to DVD) special:

      - Lauras Wheihnachtsstern



May 2006 - Aug. 2006:

Trixter, Munich, Germany / Filmax, Spain
Character Animator (XSI) on various lead & secondary characters, including Don Quixote, Sancho, Heraldo and others for the Spanish full cg animation feature film:

      - Donkey Xote



Nov. 2005 - Feb. 2006:

Trixter, Munich, Germany
Character Animator on the lead character "Hui Buh", a full cg ghost in the German live action feature film:

      - Hui Buh - Das Schlossgespenst



April 2005 - Oct. 2005:

Ambient Entertainment, Hannover, Germany
Character Animator for the cartoon character "Wawa" (and others) in the German full cg animation feature film:

      - Urmel aus dem Eis



Nov./Dec. 2004:

Elektrofilm, Stuttgart, Germany
Technical Animator (incl. addl. Texturing, Modelling) for two projects, a TV movie and a feature film:

      - Tsunami (TV)
      - Fateless



Nov./Dec. 2004:

Institute of Animation, Ludwigsburg, Germany
Tutor/Teacher on the topic of "Facial Animation/Lip Sync"



Aug./Sept. 2004:

Plazamedia/DSF, Munich, Germany
Technical Animator for the opening sequences of two German TV talk shows named:

      - WM Countdown (watch Quicktime movie here)
      - FC Bayern Magazin



July 2004:

Institute of Animation, Ludwigsburg, Germany
Character Animator, Facial Animation & LipSync on a test sequence for the advanced Facial Setup research project called:

      - Artificial Actors



May/June 2004:

Plazamedia/DSF, Munich, Germany
Technical Animator for the opening sequence of a German TV talk show named:

      - EM Talk



Nov. 2003:

The Animation Workshop, Viborg, Denmark
Tutor/Teacher on the topic of "Acting in Animation" for the "3D Digital Character Animation" Professional Course



April 2003 - Sept. 2003:

Ambient Entertainment, Hannover, Germany
Character Animator on lead character "Zino" for the feature film project

      - Back To Gaya



Jan. 2003:

Black Mountain, Stuttgart, Germany
Technical Animator & additional Texturing/Modeling for the TV project:

      - Disney Playhouse (Playground corp. idents). (Watch movies here and here.)



May 2000 - Dec. 2002:

Munich Animation, Munich, Germany
CG Supervisor, Character TD, Props TD, Data Base Programer (MS Access).

Rebuilding the CG department, inhouse teaching, creating integrated CG-components (props, secondary characters, CG skeleton army) for traditional 2D animation feature and short film projects:

      - Till Eulenspiegel (Jester Till)
      - The Shark and the piano



April 2000:

Frontal Studios, Frankfurt, Germany
Technical Director (Modeling, Texturing) for TV Commercial project:

      - Funny Frisch "Chipsfrisch Oriental"



Jan. 2000 - March 2000:

Black Mountain, Stuttgart, Germany
Character Animator & Character TD (modeling, texturing) of digital manta rays in the opening sequence of the EXPO 2000 project:

      - Catching the Stars (watch Quicktime movie here)



Nov. 1999 - Dec. 1999:

Jangled Nerves, Stuttgart, Germany
Technical Animator (& additional Texturing) of industrial devices and disposal items in the EXPO 2000 commercial project:

      - Sortec



Aug. 1999:

Frontal Studios, Frankfurt, Germany
Character Animator for TV Commercial project:

      - Intersnack "Pom-Bär"



March 1998 - Oct. 1998:

Centropolis/Streamline, Oberhausen, Germany
Technical Director/Animator (visual effects) on digital traffic/environment/extras/props in historical scenes of the feature film:

      - The 13th Floor



Feb. 1997 - Dec. 1997:

Nitrofilm, Potsdam, Germany
Digital Effects Supervisor, building up & teaching new Digital department (CG & Compositing), creating digital helicopter visual effects sequences for live action TV series, including extensive use of (at that time new to the market) 3D tracking software 3D Equalizer. Project:

      - Helicops



May 1995 - Aug. 1996:

20th Century Fox, Los Angeles, USA
CG-Supervisor, Technical Animator, Technical Director (Modeling, Texturing, Rendering) on CG aerial dogfights & alien destruction beam sequences for the feature film project:

      - Independence Day (ID4)



July 1993 - March 1995:

Filmakademie Baden-Württemberg, Ludwigsburg, Germany
Digital Effects Supervisor, CG Technical Animator, CG Technical Director & Compositor (Quantel Harry) on full CG deep sea visual effects & actor multiplicating sequences for the TV movie project:

      - Marianengraben

Digital Compositor (Quantel Harry) on Puppet Animation short film project:

      - Ah, Pook Is Here

Digital Compositor (Quantel Harry) for visual effects sequences of the TV movie project:

      - Der letzte Kosmonaut (ZDF)



Sept. 1992 - Dec. 1992:

Südwestfunk, Baden-Baden, Germany
Digital Compositor (Quantel Harry) for various Broadcast events & commercials.



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